Project Overview
This project explores cinematic environment creation through the recreation of a scene inspired by The Revenant. The study focuses on atmosphere, scale, and material realism—translating a filmic moment into a real-time, explorable environment.
The scene was modeled using Rhino and Blender, then rendered in Unreal Engine utilizing Brushify assets to develop terrain, vegetation, and environmental depth. Emphasis was placed on lighting, camera framing, and texture detail to capture the film’s raw, immersive quality, demonstrating a workflow that bridges architectural modeling with cinematic real-time rendering.
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