SPATIAL EXPERIENCE / CREATIVE TECHNOLOGY

SPATIAL EXPERIENCE / CREATIVE TECHNOLOGY

RESONANCE

RESONANCE

RESONANCE

Listen with your whole body.

Listen with your whole body.

Listen with your whole body.

A multisensory exhibition that turns sound into light, vibration, and shared participation.

A multisensory exhibition that turns sound into light, vibration, and shared participation.

A multisensory exhibition that turns sound into light, vibration, and shared participation.

Shared Resonance / Spatial concept rendering.

Shared Resonance / Spatial concept rendering.

PROJECT

PROJECT

Academic studio project · Spring 2026 — Spatial Scenography Studio II

Academic studio project · Spring 2026 — Spatial Scenography Studio II

MY ROLE

MY ROLE

Concept, spatial experience, interaction prototyping, 3D modeling and visual development

Concept, spatial experience, interaction prototyping, 3D modeling and visual development

TOOLS

TOOLS

Rhino 3D · Unreal Engine · TouchDesigner · Photoshop · Illustrator

Rhino 3D · Unreal Engine · TouchDesigner · Photoshop · Illustrator

PROJECT CONTEXT

PROJECT CONTEXT

LA Arts District · Speculative Spotify partnership; not commissioned.

LA Arts District · Speculative Spotify partnership; not commissioned.

WHY RESONANCE

What if listening became a physical experience?

What if listening became a physical experience?

Sound surrounds us, yet often slips into the background. I wanted to create a space where people notice it through their bodies and become part of what they hear.

Sound surrounds us, yet often slips into the background. I wanted to create a space where people notice it through their bodies and become part of what they hear.

Resonance turns that question into a journey: from individual attention to shared listening and active contribution, before returning to reflection.

Resonance turns that question into a journey: from individual attention to shared listening and active contribution, before returning to reflection.

THE DESIGN RESPONSE

Choreograph attention,
then invite participation.

Choreograph attention,
then invite participation.

For visitors curious about perception, immersive environments, and a slower kind of engagement.
The warehouse setting in the LA Arts District offers room for a sequence of distinct light and sound conditions.

For visitors curious about perception, immersive environments, and a slower kind of engagement.
The warehouse setting in the LA Arts District offers room for a sequence of distinct light and sound conditions.

01

01

Sequence an emotional arc

Sequence an emotional arc

Move from focus to immersion, participation, and reflection.

Move from focus to immersion, participation, and reflection.

02

02

Translate between senses

Translate between senses

Connect sound with vibration, light, and visible patterns.

Connect sound with vibration, light, and visible patterns.

03

03

Make room for contribution

Make room for contribution

Let touch and voice become part of the experience.

Let touch and voice become part of the experience.

FIVE SPACES, ONE CONTINUOUS JOURNEY

The one-way route changes how visitors engage with sound, not just where they go.

Spatial progression axonometric diagram: 5 main experiences, supported by check-in and back-of-house spaces.

Spatial progression axonometric diagram: 5 main experiences, supported by check-in and back-of-house spaces.

01

Quiet Shift

Quiet Shift

Notice

Notice

01

Quiet Shift

Notice

02

Inner Resonance

Inner

Resonance

Touch

Touch

02

Inner Resonance

Touch

03

Shared Resonance

Shared

Resonance

Feel together

Feel together

03

Shared Resonance

Feel together

04

Echo Exchange

Echo

Exchange

Contribute

Contribute

04

Echo Exchange

Contribute

05

After Echo

After Echo

Reflect

Reflect

01 / QUIET SHIFT

Leave the outside world behind.

Leave the outside world behind.

A quiet threshold prepares the transition into the exhibition.

A quiet threshold prepares the transition into the exhibition.

The acoustic corridor and subtly rising floor mark a change in pace. Visitors are invited to slow down and notice small sounds - footsteps, breath, and movement - before entering the more responsive spaces.

The acoustic corridor and subtly rising floor mark a change in pace. Visitors are invited to slow down and notice small sounds - footsteps, breath, and movement - before entering the more responsive spaces.

02 / INNER RESONANCE

Your body becomes the signal.

Your body becomes the signal.

Spatial concept rendering / A temperature-sensitive interaction surface.

Spatial concept rendering / A temperature-sensitive interaction surface.

WHAT YOU DO

Place your hand on the responsive surface. Your hand temperature becomes an input to the visual and sonic experience.

Place your hand on the responsive surface. Your hand temperature becomes an input to the visual and sonic experience.

WHY IT MATTERS

The first active moment makes an invisible bodily signal perceptible. You begin to shape the space, rather than only observe it.

The first active moment makes an invisible bodily signal perceptible. You begin to shape the space, rather than only observe it.

HOW THE PROPOSED SYSTEM WORKS

Touch and temperature sensing → TouchDesigner mapping → visual and sonic response

Touch and temperature sensing → TouchDesigner mapping → visual and sonic response

Proposed installation logic / Temperature and contact duration map to changes in light, sound tone, and vibration.

PROTOTYPE / HAND INTERACTION

HAND-INTERACTION PROTOTYPE

From a diagram to a testable response.

From a diagram to a testable response.

From a diagram to a testable response.

I developed a hand-interaction prototype to explore how a simple bodily action could produce a visible response. The study connects the sensory idea to an interaction that can be experienced and refined.

I developed a hand-interaction prototype to explore how a simple bodily action could produce a visible response. The study connects the sensory idea to an interaction that can be experienced and refined.

03 / SHARED RESONANCE

Feel the same sound, together.

Feel the same sound, together.

Spatial concept rendering / The collective peak of the exhibition.

WHAT YOU EXPERIENCE

Sit within a circular listening space. The proposal combines sound, seating vibration, and overhead patterns so that listening can be felt and shared.

Sit within a circular listening space. The proposal combines sound, seating vibration, and overhead patterns so that listening can be felt and shared.

WHAT DRIVES THE RESPONSE

Sound input drives the changing visual field. Visitors encounter the same rhythm together, through its visual, sonic, and tactile qualities.

Sound input drives the changing visual field. Visitors encounter the same rhythm together, through its visual, sonic, and tactile qualities.

A / PROPOSED PHYSICAL INSTALLATION

Making vibration visible.

Amplified sound vibrates a water dish. A ring light reveals the patterns; a camera and projector enlarge them onto the ceiling.

Amplified sound vibrates a water dish. A ring light reveals the patterns; a camera and projector enlarge them onto the ceiling.

Physical-system proposal / Wall audio and resonators in the seating extend the shared sensory field.

B / TOUCHDESIGNER PROTOTYPE

Testing the visual translation.

Testing the visual translation.

Sound input becomes visual behavior.

I used TouchDesigner to explore sound-driven, cymatic-inspired patterns. Audio input is mapped to a changing visual output, testing a digital approach to the room’s visual language.

I used TouchDesigner to explore sound-driven, cymatic-inspired patterns. Audio input is mapped to a changing visual output, testing a digital approach to the room’s visual language.

The digital study tests visual behavior; the physical-system diagram proposes how cymatics could inhabit the room.

The digital study tests visual behavior; the physical-system diagram proposes how cymatics could inhabit the room.

Output still from the final presentation / Cymatics motion study.

TouchDesigner network / Audio input is mapped to a generative visual output.

05 / ECHO EXCHANGE

Leave a voice in the space.

Leave a voice in the space.

WHAT YOU DO

Speak, hum, or whisper. Your voice is recorded and played back with delay and reverb, inviting you to listen to your own contribution differently.

Speak, hum, or whisper. Your voice is recorded and played back with delay and reverb, inviting you to listen to your own contribution differently.

Speak, hum, or whisper. Your voice is recorded and played back with delay and reverb, inviting you to listen to your own contribution differently.

THE EXPERIENCE GOAL

A private sound becomes part of a shared environment. The room shifts the visitor from receiving an experience to contributing to it.

A private sound becomes part of a shared environment. The room shifts the visitor from receiving an experience to contributing to it.

A private sound becomes part of a shared environment. The room shifts the visitor from receiving an experience to contributing to it.

CREATIVE TECHNOLOGY / VOICE PROCESSING

CREATIVE TECHNOLOGY / VOICE PROCESSING

Record. Transform. Listen back.

Record. Transform. Listen back.

Record. Transform. Listen back.

Microphone input → recording buffer → delay / reverb → audio output

Microphone input → recording buffer → delay / reverb → audio output

Microphone input → recording buffer → delay / reverb → audio output

TouchDesigner / Record, playback, reset, and effect controls support the voice-processing prototype.

VST delay / reverb effect

Extending the voice.

Extending the voice.

TouchDesigner manages the audio input and recording controls. The Valhalla Supermassive VST effect extends the recorded voice through delay and reverb.

TouchDesigner manages the audio input and recording controls. The Valhalla Supermassive VST effect extends the recorded voice through delay and reverb.

05 / AFTER ECHO

05 / AFTER ECHO

Return to a natural rhythm.

Return to a natural rhythm.

Return to a natural rhythm.

Spatial concept rendering / A reflective closing space.

After the participatory rooms, the final space asks for less. Visitors can pause with ambient sound and natural imagery, letting the experience settle rather than immediately moving on.

After the participatory rooms, the final space asks for less. Visitors can pause with ambient sound and natural imagery, letting the experience settle rather than immediately moving on.

After the participatory rooms, the final space asks for less. Visitors can pause with ambient sound and natural imagery, letting the experience settle rather than immediately moving on.

TOUCHDESIGNER / AMBIENT VISUAL STUDY

TOUCHDESIGNER / AMBIENT VISUAL STUDY

Let the image carry a trace of time.

Let the image carry a trace of time.

Let the image carry a trace of time.

Beach footage and sound provide the source material. Feedback and slit-scan processing explore an image that stretches and lingers – a visual counterpart to the idea of an after-echo.

Beach footage and sound provide the source material. Feedback and slit-scan processing explore an image that stretches and lingers – a visual counterpart to the idea of an after-echo.

Beach footage and sound provide the source material. Feedback and slit-scan processing explore an image that stretches and lingers – a visual counterpart to the idea of an after-echo.

Ambient visual workflow / This study is distinct from the visitor-input prototypes in the earlier rooms.

DESIGN DEVELOPMENT / SPATIAL PLANNING

DESIGN DEVELOPMENT / SPATIAL PLANNING

Giving the experience a spatial structure.

Giving the experience a spatial structure.

Giving the experience a spatial structure.

The one-way route supports the emotional sequence, while the plan accommodates arrival, check-in, circulation, and support spaces. Sections bring the sensory concepts back to scale, enclosure, and the position of the body.

The one-way route supports the emotional sequence, while the plan accommodates arrival, check-in, circulation, and support spaces. Sections bring the sensory concepts back to scale, enclosure, and the position of the body.

The one-way route supports the emotional sequence, while the plan accommodates arrival, check-in, circulation, and support spaces. Sections bring the sensory concepts back to scale, enclosure, and the position of the body.

Floor plan and sections / Final presentation drawing.

THE THRESHOLD IN SECTION

THE THRESHOLD IN SECTION

A small physical shift marks a different way of listening.

A small physical shift marks a different way of listening.

The Quiet Shift section shows how the rising floor, acoustic surfaces, and projected logotype frame the transition into the exhibition.

The Quiet Shift section shows how the rising floor, acoustic surfaces, and projected logotype frame the transition into the exhibition.

DESIGN DEVELOPMENT / VISUAL LANGUAGE

DESIGN DEVELOPMENT / VISUAL LANGUAGE

An identity built around listening and touch.

An identity built around listening and touch.

An identity built around listening and touch.

Poster studies and an early AI-assisted concept film explored the exhibition’s visual and emotional tone. These early studies established a tactile, cinematic language before I developed the final spatial sequence.

Poster studies and an early AI-assisted concept film explored the exhibition’s visual and emotional tone. These early studies established a tactile, cinematic language before I developed the final spatial sequence.

Poster studies and an early AI-assisted concept film explored the exhibition’s visual and emotional tone. These early studies established a tactile, cinematic language before I developed the final spatial sequence.

Poster explorations / Listening, touch, and the lingering presence of sound.

EARLY CONCEPT FILM

EARLY CONCEPT FILM

Early AI-assisted concept film / Still from the final presentation.

Establishing the atmosphere.

Establishing the atmosphere.

Vinyl, touch, listening, and bodily presence formed an early visual direction. The AI-assisted film explores the emotional tone of Resonance before the final spatial sequence was developed.

Vinyl, touch, listening, and bodily presence formed an early visual direction. The AI-assisted film explores the emotional tone of Resonance before the final spatial sequence was developed.

REFLECTION

REFLECTION

Designing the room and the response.

Designing the room and the response.

Designing the room and the response.

Resonance brings my spatial design and creative technology work into the same process. The room shapes how visitors encounter sound; the interaction system gives them a way to affect it.

Resonance brings my spatial design and creative technology work into the same process. The room shapes how visitors encounter sound; the interaction system gives them a way to affect it.

The result is an exhibition concept supported by spatial drawings and interaction prototypes – a foundation for further testing at full scale.

The result is an exhibition concept supported by spatial drawings and interaction prototypes – a foundation for further testing at full scale.